
	(pp)Cendres et Naufrages ( v2 )

	Author : Franois

	Released on : 03/03/2006


	Requires : Total annihilation 3.1, CC, TAMEC2004final, TAK_ANIMS_2004_BETA,
	Cave Features, and Datanut's AtlantisMB Features.
	

	Of dozen maps to be finished that I keep on my hard drive, this one was finally improved
	and released thanks to some Muzzleflash's post about the lack of recent water maps.
	I started this one since the release of the stunning Aramon Tile, so, well, here's my
	first ( and probably not my last ) Aramon map ! I hope you'll enjoy it.

	Like (pp)Oopmka II, this one comes with multiple versions, as ota files. In order to use
	these versions properly, open the ota file of your choice, copy all its content, then open
	the ota file of the map in your ' maps ' folder. Delete all, paste, save and quit. Done !

	What are these folders ? They contain each ota file that you can use if you want to play
	the map in many different ways.

	

	-- IMPORTANT -- DO NOT SET THE START LOCATIONS TO ' RANDOM ' IN THE SKIRSMISH MENU !
	
	

	*Default version : This is the default version, so you won't have to re-open the zip each
	time you want to play again on the original map.

	*Fleet Commander version : same as default version, but each of the 3 players who start in 
	the main island now have an ally ! Player 1 has to be rallied with player 4. Player 2 has to
	be rallied with player 5. And player 3 shall be rallied with player 6.        
	
	*Naval Plague version : same as Fleet Commander, with 9 players instead of 6. Players 1,4,7
	are allied. Players 2,5,8 are allied, and players 3,6,9 are allied. Should be really fun
	specially in multiplayer...

	*Pair v Impair version : the name doesn't say all ! Yes, with this version, players 1,3,5,7,9
	will fight against players 2,4,6,8,10 ; but specially this version allows you to experiment some
	' conquer and defend ' in TA. The impair numbers start outside the main island, and the pair number
	will fight to defend their holy ancient homeland... Also, to balance the gameplay, I've adjusted
	the tidal strenght to 45 instead of 35. This version is recommanded for multiplayer, but also it
	should work well in skirsmish.



	My Ais :


	-- DO NOT HESITATE TO TEST THEM ALL, WITH EVERY VERSION. I HAVEN'T ENTIRELY TRIED THEM ALL, SO PERHAPS
	THE DEFAULT AIS FROM MY OTA VERSIONS AREN'T OPTIMAL. --

	-- ALSO, The two first Ais may not work properly without TAUCP --
	

	*(pp)Cendres et Naufrages SA 1

	Not a very good Ai. My first try. It uses lots of ships, but if you play the default version, the
	computer may just leave the island and build only ships. You see. I haven't tested it with the other
	versions.

	*(pp)Cendres et Naufrages SA 2

	Same than SA 1, but I've tried to fix the issue with the computer building too much ships. It's a good
	Ai, and it should work with every version ( not recommanded with the Pair v Impair version though ).

	*(pp)Sea Land Air Battle

	The Ai by default on every version excepted Pair v Impair. Those of you who tried to create a decent Ai
	using ships, ground units and planes should understand why can't this kind of Ai be perfect. Mostly, the
	computer will do approximatively what I wanted it to do. But who knows ? This Ai is based Switeck's 
	Seabattle Ai. I just modified a few parameters. Big credits to him, as usual.

	*(pp)Sea Air Battle

	Same than the previous Ai, but the computer will almost ignore the k-bots and vehicules. This Ai should be used
	with the Pair v Impair version. Why this ? Because if the computers which start outside the main island think
	they can win by building some labs and vehicule plants, then bad things happen. I do not recommand you to use
	another Ai than this one for that specific version.

	*(pp)Sea Air Battle FxCar

	This is the Sea Air Battle Ai. I just fixed the bug with the computer building too much CARRIES. 

	*(pp)Sea Land Air Battle FXFus

	This is the Sea Land Air Ai. I fixed that bug with the computer refusing to build fusion reactors. Also fixed some
	other bugs ( the Ai now builds the Jammer Ships, it should buid a few lvl3 kbots, and the arm now builds the 
	milleniums.). I haven't tested this Ai properly, but it might be better than the original Sea Land Air ai.
	
	*(pp)Sea Air Battle FxFus
	
	The same applies to the Sea Air Battle Ai.



	- Note : the SpecFoliage4.ufo is required to launch that map. This file is almost useless, and I will try to make
	something better with it in my next map. Nerverthless, you can't play that map without it.



	v2 features : Corrected some bugs with the height ( fixed two metal patchs, and a few areas unbuildable without any
	reason ). A few graphical improvements.
	


	Installation Instructions :

	To play, just extract everything in your TA directory.




	Credits to : 	WOTAN, CHINAHOOK for the converted Aramon Tileset
			TA-POWER, for the converted Veruna Tile
			Kinboat, for the converted Taros Tile ( and also for the annihilator 1.5 )
			Datanut for the AtlantisMB Features
			Those who made TAMECfinal2004
			Wotan, for the TAKanims2004beta
			The guy who made the Caves features
			Switeck, for all the Ais

			Cavedog		

	Thanks to :	Tauniverse for being such a great site
			Muzzleflash, whom post helped me to finish that map !



- (pp)Cendres et Naufrages - Pantheism Project - September 2004 * March 2006 - Please note this 
map is a beta. It will be improved later, with the first release of the project. Have a nice day !

			